Procedural Music Experiment

Game
2025


A procedural music prototype where music is generated in real-time based on player position and actions. Built entirely with synthesis.
Module parameters are controlled from Blueprints, allowing the music to respond dynamically to gameplay. Implemented Quartz with PlayQuantized for sample-accurate timing and used controlled randomness (seeded randomizers and probability arrays) for musical variation that feels organic without becoming chaotic.
This technical prototype demonstrates synth design, timing control, and Blueprint integration relevant for interactive audio and mixed-reality applications.











English subtitles available – click CC/Subtitles to enable